The Unidentified

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The Unidentified

Katy, best known as Kid goes to school at The Game, which takes place at an old mall ran by corporate sponsors. The Game is where all of the kids hangout all day, where they are on camera 24/7. One day Kid sees something happen. At the time, no one seems to think much of it but she is curious. She tries to follow the clues to figure out who is behind the prank, and Kid discovers it is a group that call themselves the Unidentified. At the same time, Kid gets sponsored, which now makes her a triple A-lister, making her one of the most known girls at The Game. Katy must now decide if she wants to follow the Unidentified or stay with the corporate sponsors or do something that could end up changing The Game forever.

"The Unidentified" by Rae Mariz was an unusual book, unlike any other I had read before. This was the most different look at school I had ever seen. If you would rather hang at the mall than go to school this would be the life for you. It was a interesting look at advertising, especially geared towards teens. I would be worried about my sponsors if I was attending The Game. This book would have definite cross-appeal, being great for teens, parents and fans of intrigue, adventure and rebellion.

Book Blurb for The Unidentified

Fifteen-year-old Katey (aka Kid) goes to school in the Game-a mall converted into a "school" run by corporate sponsors. As the students play their way through the levels, they are also creating products and being used for market research by the sponsors, who are watching them 24/7 on video cameras.

Kid has a vague sense of unease but doesn't question this existence until one day she witnesses a shocking anticorporate prank. She follows the clues to uncover the identities of the people behind it and discovers an anonymous group that calls itself the Unidentified. Intrigued by their counterculture ideas and enigmatic leader, Kid is drawn into the group. But when the Unidentified's pranks and even Kid's own identity are co-opted by the sponsors, Kid decides to do something bigger-something that could change the Game forever.

This funny, sharp, and thought-provoking novel heralds the arrival of a stunning new voice in teen fiction.

Night Owl Reviews Oct, 2010 4.75