This is the amazing true story of how Magic: The Gathering became the card game it is today. It is an in depth look at the industries involved and how this game influenced millions of people by looking at the origins back in the early '90's and how much details were in the making of this game. From the artwork origins, the rules, the cast of cards, to lawsuits and more, this book delves fully into the complexities of how the rules were established and why. The deck is highly stacked and ready to play as Mr. Chalk effortlessly and tirelessly pulls forth the stories behind this game.
The people are the ones who made this game a possibility from the get-go! Richard Garfield is the individual who thought up this game, but it took many people's time and efforts to get this game out to the public. What strikes a chord in this book is how anyone can play this game and walk away with people who also enjoy this game. It doesn't matter if you've played it a few times, won tournaments, or enjoy fantasy games because in this novel there is a little bit of everything for everyone.
A more detailed behind the scenes look at such a much loved game as Magic is hard to find. This is a rich story with much depth and breadth seldom described in such blow-by-blow fashion. If you've ever wondered how this game came about, wanted to know all there was behind the story of how this game pushed the limits (especially it seems like the printers), then this is a story you need to read and share. Clearly a subject much revered by the writer and the players this is a story that needed to be told with the wisdom to share all and give credit where due, even to the people who were against this game. This book is not for the casual reader, but rather a serious reader who has heard or even played Magic: The Gathering.
‘Who doesn’t love a story about small town dreamers who make it big? A gripping tale with a journalistic eye for how fast fortunes, and the world, change.’
Samira Ahmed, Culture journalist and Presenter of BBC Radio 4’s Front Row
The incredible true story behind the global gaming phenomenon.
Generation Decks tells the story of the mould-breaking fantasy card game, Magic: The Gathering. The brainchild of misfit maths genius Richard Garfield, Magic combines complex gameplay with collectability. When it came out in 1993 it transformed the lives of quiet braniacs who had longed for a way to connect and compete. It made millionaires of its creators, and it kick-started the era of professional gaming.
Titus Chalk tells the game’s story – from its humble origins to its continued success in today’s digital age. Prepare to meet Generation Decks, a community like no other.
‘After reading Generation Decks, I fell even more in love with the game.’
Jonathan Little, professional poker player and author
‘A fascinating insight to the blood, sweat, and tears that went into creating one of the world’s most iconic card games.’
Jimmy Wong, actor, host and filmmaker
‘An enthralling tale of oddball game makers, fan obsession and big money.’
Tristan Donovan, author of Replay: The History of Video Games
‘This book will add Flying to all the cards in your memory of Magic.’
Ian Bogost, author of Play Anything