This complex fantasy novel continues a saga about a wonderfully fascinating group of beings, each with their inculcated paradigms which are often diametrically opposed. Communication, or rather, the lack thereof, plays a key role in this story. Finding a way to get each other to listen and understand what is being said is almost an insurmountable obstacle, and threatens to render any defense against the common enemy impossible.
The complex interconnections between the families, kingdoms, and allies can be pretty overwhelming, even to someone who is familiar with the series, and the index of characters in the back of the book definitely comes in handy—particularly with the variations in names for the same being, so I don’t advise that one start with this particular volume. There are multiple surprises in this story, some that are REALLY unpalatable, and I found myself pretty disturbed by one that gets kind of glossed over in the urgency to deal with more pressing life and death matters.
As always, the world-building is superb, and the conversion of concepts that would be alien in other contexts into something that is almost reasonable within this framework demonstrates yet again this author’s wonderful talent. I enjoyed getting another glimpse into the various cultures that populate this world but felt that some actions were out of character, including the response of the Renshai to the issues over their land, and the way Saviar handles certain challenges that he faces. Nonetheless, there is plenty of exciting action, wonderful displays of courage, an entertainingly snarky feline commentary, and a breadth of creatively imagined situations to keep one entertained, and as usual, I enjoyed visiting the world of the Renshai!
“Fields of Wrath” by Dr. Mickey Zucker Reichert is Volume 2 of the ‘Renshai Saga’ series and continues the tale after the horrific struggle against those called the Kjempemagiska. The allies are dispersing to their various kingdoms and those who believe that time is running out before a resurgence in hostilities are unable to sway them. The desperate need for magic-users prompts an expedition to find the elusive elves and gives the Renshai Saviar Ra-khirsson an additional reason to follow Chymmerlee as she returns to the enclave of the Mages of Myrcide. King Tae Kahn is determined to use his unique skills to learn more about the enemy, despite the risk, and the enmity between the Northmen and the Renshai threatens to spiral out of control, despite the supposed truce between them.
Nearly two decades ago, Mickey Zucker Reichert introduced fantasy readers to her greatest creation—the Renshai, a race of warriors who lived for battle and swordcraft, and who began training in the art of war from the moment their fingers could grasp a weapon. Set in a world enriched by Norse mythology, Mickey’s first two trilogies about the Renshai—The Last of the Renshai and The Renshai Chronicles—captivated readers as they followed the adventures of these legendary warriors who fought their way back from almost total extinction to claim a new homeland and find allies in a world where far too many still feared and despised them.
Flight of the Renshai and Fields of Wrath continue the Renshai saga begun in the previous two trilogies. Opening eighteen years after The Children of Wrath ended, Flight of the Renshai focuses on the main characters from the second trilogy, as well as their now-grown children. At the center of the story are the three sons of Kevral Tainharsdatter. While Flight brings readers into the heart of the long-dreaded Great War, Fields of Wrath picks up the story in the aftermath of that war.
With the Great War over, the Renshai have won back the Fields of Wrath. However, Tae Kahn—Subikahn’s father— becomes ever more certain that a far larger and fiercer wave of enemy soldiers is headed toward them.
One Kjempemagiska and an army of their man-sized servants nearly defeated the entirety of the continent. This time, Tae is certain, the ranks will include hundreds of these strong, magical, Island-dwelling giants. The only hope for the peoples of the continent is to regather their war-weary troops and find a way to convince the few magical beings of their own world to assist them.
Unfortunately for Tae, no allies are available to assist.
It becomes a race against time as Tae and his friends struggle to convince the various Continental generals of the danger, attempt to turn reluctant, antagonistic mages and elves into allies, spy on the giant Kjempemagiska sorcerers, and seek some means to defeat an enemy powerful beyond contemplation.