This is an enjoyable 50 page collection of short stories by someone who has fond memories of late nights with friends, rolling the dice and using our imaginations. Hey, it worked for Dragon Lance.
He reveals a wicked sense of humor while telling stories of battles between good and evil, adventure, skull duggery and daring do.
Like with real life, good does not always win, but likewise, sometimes evil does good. Wither to prevent a greater evil (or quite by accident).
The orcs of Grimwood summon an ancient evil. . .
A mountaineering expedition to retrieve a griffin's egg goes horribly wrong, at least for most of the climbers. . .
A soldier begins to believe his commander is not what he seems. . .
A dungeon door poses a problem for an experienced party of adventurers. . .
A unique trap appears to be inescapable, but for one desperate plan. . .
Here are five tales set in the good old days of fantasy gaming, when friends sat around the kitchen table late into the night rolling dice and sharing adventures. Relive the spirit of the past (or even the present!) with stories of epic combat and base trickery, stories that any adventurer would be proud to tell over a mug of ale at the local tavern. Includes the short story The Trap, co-written by special guest author Tony Rudzki.