Five Elements that Make Fantasy Fiction Feel Real By Robert Liparulo
Today author Robert Liparulo joins us to share five elements that make fantasy feel read. Robert is the author of several teen reads including the "Dreamhouse Kings" series.
Dreamhouse Kings Series List:
1) House of Dark Shadows
2) Watcher in the Woods
6) Frenzy - Coming May 18th, 2010 in Hardback
You can find Robert online at: http://www.robertliparulo.com/ and on his blog at: http://www.robertliparulo.com/blog.html. Roberts website is undergoing a redesign. So, check that out when available.
Five Elements that Make Fantasy Fiction Feel Real
By Robert Liparulo
I like stories that surprise me, show me things I’ve never seen before, and get me playing make-believe like I haven’t since selling my G.I. Joes and Legos at a garage sale. Few tales are as make-believe (or as fun) as fantasy fiction—from the ones I call “light fantasy,” like alternate histories, time travel, and monsters in the “real” world, to the hard-core stuff involving space odysseys, made-up worlds, and dragons. Trouble is, I’m a skeptic, a hard sell. For a story to grab me, no matter how far-fetched it’s supposed to be, I have to see and feel things I recognize, things I relate to.
Sounds like common sense, but as a voracious reader of published fiction and a judge in umpteen writing competitions, I’m here to tell you it’s not as common as you’d think. If the first half of a book has left you thinking, I can’t get my head around this, or more simply, Oh, come on!—then you know what I mean.
The idea of reality-based fantasy truly hit home when, after writing three thrillers for adults (Comes a Horseman, Germ, and Deadfall), I decided to tackle a fantasy-adventure story for young adults.
In the Dreamhouse Kings series, a family moves to a small town in northern California, so Dad could take a job as principal of the local middle and high school. They move into a run-down Victorian home, where they find a hidden hallway of doors. Each door leads to a portal to a different time in history. But not only can they go from the house to the past, people from the past can come through into their house. Someone does—and kidnaps Mom, taking her into some unknown place in the past. The family—primarily brothers David and Xander—begin a quest for Mom, which takes them to all sorts of dangerous and fascinating places throughout time. We slowly learn that the Kings are in the house for a very specific purpose, and they must do much more than “simply” find their mother.
My goal was to make the story feel as real as possible, to entice readers not only to enjoy my story of time travel, but to think maybe . . . just maybe, this could really happen. Well, I’d settle for their wishing it was real—and that they were part of the adventure. And just to set the target a bit higher, I wanted to reach even readers who don’t normally like fantasy elements in stories; I wanted them to be surprised by how much they liked it.
In crafting the story, I identified a few key ingredients that would help me reach this goal. These aren’t new ideas; many writers have used them to handhold readers into brilliant tales of fantasy. (And even non-fantasy authors incorporate them to varying degrees, but I believe fantasy writers need to be all the more aware of them and wield them more deliberately.) If you're a writer, consider making a mental checklist from these “tips of the trades.” As a reader, you may benefit from knowing what’s drawing you into a story . . . or why it’s not working. So, here’s what I look for:
1. Characters who feel. The way to a reader’s heart is through a story’s characters. Doesn’t matter if they’re fighting dragons or stepping into the Roman Colosseum during a gladiator fight, a character has to experience fear and courage, love and heartbreak, blood, sweat and tears, realistically rendered in a way the reader understands. In the Dreamhouse Kings, I decided to make the time travel parts feel real by making everything else absolutely real.
The poor King boys (ages 12 and 15) suffer so many cuts, bruises, and broken bones that a popular contest on my website involves identifying as many wounds as possible on medical body charts. They cry for their mother, and ache at the possibility of never seeing her again. They also realize how much they need and love one another, and even find time to laugh.
Look, too, at Ender Wiggin in Orson Scott Card’s brilliant Ender’s Game: That boy went through such a gamut of emotions (loneliness, anger, triumph, self-discovery) that despite the future setting on a spacecraft, readers ate it up.
2. A character who’s skeptical. I believe some authors have done so much research, spent so much time contemplating the fantasies of their stories, and probably read so much of their preferred genre, that buying into the fantastic is a no-brainer for them. Their characters barely shrug at the concept of vampires or the shattering of the laws of physics.
I read a lot of fantasy, but I still want to be convinced every time. It helps when at least one character mirrors my disbelief. It tells me the authors knows he or she is venturing into fantasy territory, so I trust that I won’t be left behind. As the evidence slowly convinces the skeptical character, more times than not, I’m convinced as well. In other words, the author builds a bridge between reality and fantasy—if not necessarily with rock-solid explanations, then at least with feasible theories and suppositions.
3. A learning curve in understanding the fantasy. “Hey, a watch that stops time—let’s do it!” You’ve probably seen the equivalent of this many times: the characters instantly grasp and use some crazy new item or idea. I want to see them stumble, misuse it, make mistakes, figure it out. A large part of the fun in Dreamhouse lies in the family’s near fatal mistakes as they rush to find Mom, and how their assumptions about time travel and the portals consistently lead them into more trouble. They eventually set up a “Mission Control Center” to map where the portals take them and what they can and cannot do in the past.
In Richard Matheson’s I Am Legend (my favorite book), protagonist Robert Neville is constantly learning new things about the creatures after him and the virus that turned them into vampire-like beasts. Readers get to tag along and figure out the problems and solutions with him; discovery becomes a team effort between character and reader.
4. Real surroundings and situations. Like characters who laugh and cry, hyper-realistic environments make the fantasy elements feel more real—because everything else is. When the King family finds the house, it’s dusty and run down, the banister leaves splinters in their palms, when the electricity comes on, old bulbs pop. Tolkien was a master at this, chronicling in Lord of the Rings the hobbits’ journey in almost painful detail. He gradually pulls readers in until we’re there, sore—if not hairy—feet and all. Likewise, characters should eat, sleep, go to the bathroom, whittle . . . whatever makes them real.
5. Consistency. A major Hollywood studio is currently pushing the Dreamhouse Kings toward the silver screen—an interest that started after the first two books came out (five of them now have been released; the last one comes out in May). One eye-opening (and very long) conversation I had with a producer involved the “mythology” of the house: What are the rules of time travel, of the portals, of surviving in the worlds of the past? It dawned on me that movie people are particularly sensitive to remaining consistent to the rules of made-up conceits because audiences can spot inconsistencies easier in the condensed stories of film (and movies rarely have the time to explain how seeming inconsistencies really aren’t).
But their concern should also be the author’s. Readers of time-travel stories don’t want to be told that technology can’t be used in times before it was invented, and then read later how our hero uses a machinegun against Genghis Khan. That doesn’t happen in Dreamhouse, by the way, but it easily could have. In this context—talking/blogging about it here—it sounds silly and obvious. But, trust me, in a fast-paced story, or one that’s complex or long, little rules that don’t at first seem like rules to the author (Does a door open into or away from a room?) can be forgotten . . . only to come back to jar a reader out of the story. While writing the subsequent books in the series, I found myself frequently consulting a catalog of Dreamhouse rules I’d drafted for that producer.
Not every story requires equal doses of these elements. Think of them as spices: the amount authors use of each depends on the dish they’re preparing . . . and their personal tastes. I labored on the Dreamhouse Kings to make the unrealistic realistic, and it appears to have worked: The books have became best-sellers and Scholastic picked them up for its book fairs and book club. More rewarding are the letters I’ve received from kids and adults, telling me how real the stories seem. So I guess fantasies can also become real; they did for me.