Zinna Kingsley writes tales of the fantastic, grotesque, and horrific. Her main literary influences are: Stephen King and Clive Barker for their blockbuster talent; China Miéville, Philip Pullman, and Philip K. Dick for their unique and sharp slants on tradition; Edgar Allan Poe, Charles Dickens, and H. P. Lovecraft, grandmasters all, whose work has stood the test of time, against which all of us who follow are measured. If you enjoy any of these authors, Zinna Kingsley's fiction may be right up your alley! Her first novel was The Lord of Dream and Metal. Her second novel is Voidum. More novels are in the works.
Between Reality and Dream, there is Voidum, where lucidity is indistinguishable from madness, and only a thin line divides the evil from the good.
The sleepy town of Lakeview is about to wake up into a nightmare:
A string of grisly murders performed by obscene, diabolical creaturesA race of supermen bound for world domination, their biological material collected mercilessly from the town's own inhabitantsUnspeakable horror from a monstrous, infinite source -- Voidum... and it all begins in the apocalyptic visions of a geeky teenager named Kurt Silas.
Kurt was doing pretty well -- first in his class with a dedicated girlfriend and limitless prospects -- but now he's been washed away in a tide of insanity, finding himself trapped in Hell, where pain lasts forever because there is no death to end it. His only hope of escape is to embark on an epic journey to the Center of Hell, where madness begins ... and never ends.
Back in Lakeview, his girlfriend Sarah is determined to rescue Kurt by whatever means necessary, and the mad scientist Dr Jeffries commences vile experiments inspired by Kurt's insanity; but neither of them can be prepared for the world-erasing madness that will soon be unleashed on this reality from a place called Voidum.
A Dark Lord from a world of dream, a dimension much lighter than ours, has caught a whiff of Earth--a dense "metal world" whose rich energy he covets to feed his insatiable blood addiction--and he is on the move to conquer and absorb us all!
Who is there to stand against the Lord of Dream and Metal? Only a scattered, troubled few . . . some through high technology, others through worlds of dream . . .
Chuck is paraplegic and mute due to a drug-fueled childhood accident--but his trauma gave him access to an infinite array of dream worlds, which are just as real as ours but physically inaccessible. Chuck explores these realms in the persona of Corak, his dream self. Corak trains in the arts of geomancy with a powerful Shaman who prepares him for an inevitable confrontation with the Dark Lord . . .
Meanwhile, George and Karl are college buddies who've come up with a technology that enables interdimensional travel. Hoping to further human knowledge (and get rich), they've implemented this technology with funding from a shadowy financier named Don and his feisty companion/associate, Marie. In testing the device, however, George is "accidentally" transported to another dimension (or as Chuck would call it, a dream world), where his genius will be tested to its limits . . . especially when the Dark Lord arrives!