Stacia Kane is the author of the gritty dystopian urban fantasy “Downside” series starring Chess Putnam and featuring ghosts, human sacrifice, drugs, witchcraft, punk rock, and a badass ’69 Chevelle. She bleaches her hair and wears a lot of black.
Karen Marie Moning raves that Stacia Kane “delivers dark, sexy urban fantasy at its finest.” Now Kane introduces her most addictive antihero yet: a Las Vegas PI who makes his own luck—and embodies everything that’s oh-so-right with Sin City.
A lot of bad hands get dealt in Vegas, but E. L. Speare may be holding one of the worst: He’s cursed with the need to commit sins, and if he misses his daily quota, there’s hell to pay—literally. Fortunately, his hometown affords him plenty of chances to behave badly.
But Speare’s newest case really has him going out on a limb. The right-hand man of a notorious crime boss has been found dead in a Dumpster—minus his right hand, not to mention the rest of his arm. What catches Speare’s attention, however, is that the missing appendage was severed clean by a demon-sword, a frighteningly powerful tool of the underworld.
Speare’s out of his element, so he turns to a specialist: Ardeth Coyle, master thief, dealer in occult artifacts, and bona fide temptress. Ardeth’s hotter than a Las Vegas sidewalk on the Fourth of July, but she’s one sin Speare has to resist.
The dismembered corpses are piling up, unimaginable evil lurks in the shadows, and if this odd couple hopes to beat the odds, Speare needs to keep his hands off Ardeth, and his head in the game.
A DEADLY HIGH
Magic-wielding Churchwitch and secret addict Chess Putnam knows better than anyone just how high a price people are willing to pay for a chemical rush. But when someone with money to burn and a penchant for black magic starts tampering with Downside’s drug supply, Chess realizes that the unlucky customers are paying with their souls—and taking the innocent with them, as the magic-infused speed compels them to kill in the most gruesome ways possible.
As if the streets weren’t scary enough, the looming war between the two men in her life explodes, taking even more casualties and putting Chess squarely in the middle. Downside could become a literal ghost town if Chess doesn’t find a way to stop both the war and the dark wave of death-magic, and the only way to do that is to use both her addiction and her power to enter the spell and chase the magic all the way back to its malevolent source. Too bad that doing so will probably kill Chess—if the war doesn’t first destroy the man who’s become her reason for living.
READING, WRITING, AND RAISING THE DEAD
When Chess Putnam is ordered by an infamous crime boss—who also happens to be her drug dealer—to use her powers as a witch to solve a grisly murder involving dark magic, she knows she must rise to the challenge. Adding to the intensity: Chess’s boyfriend, Terrible, doesn’t trust her, and Lex, the son of a rival crime lord, is trying to reignite the sparks between him and Chess.
Plus there’s the little matter of Chess’s real job as a ghost hunter for the Church of Real Truth, investigating reports of a haunting at a school in the heart of Downside. Someone seems to be taking a crash course in summoning the dead—and if Chess doesn’t watch her back, she may soon be joining their ranks.
As Chess is drawn into a shadowy world of twisted secrets and dark violence, it soon becomes clear that she’s not going to emerge from its depths without making the ultimate sacrifice.
IT’S A THIN LINE BETWEEN ALIVE AND UNDEAD.
Chess Putnam has a lot on her plate. Mangled human corpses have started to show up on the streets of Downside, and Chess’s bosses at the Church of Real Truth have ordered her to team up with the ultra-powerful Black Squad agency to crack the grisly case.
Chess is under a binding spell that threatens death if she talks about the investigation, but the city’s most notorious crime boss—and Chess’s drug dealer—gets wind of her new assignment and insists on being kept informed. If that isn’t bad enough, a sinister street vendor appears to have information Chess needs. Only he’s not telling what he knows, or what it all has to do with the vast underground City of Eternity.
Now Chess will have to navigate killer wraiths, First Elders, and a lot of seriously nasty magic—all while coping with some not-so-small issues of her own. And the only man Chess can trust to help her through it all has every reason to want her dead.
THE DEPARTED HAVE ARRIVED.
The world is not the way it was. The dead have risen, and the living are under attack. The powerful Church of Real Truth, in charge since the government fell, has sworn to reimburse citizens being harassed by the deceased.
Consequently, there are many false claims of hauntings from those hoping to profit. Enter Chess Putnam, a fully-tattooed witch, freewheeling Debunker, and ghost hunter. She’s got a real talent for nailing human liars and banishing the wicked dead. But she’s keeping a dark secret from the Church: a little drug problem that’s landed her in hot and dangerous water.
Chess owes a lot of money to a murderous drug lord named Bump. And Bump wants immediate payback. All Chess has to do is dispatch a very nasty species of undead from an old airport. But the job involves black magic, human sacrifice, a nefarious demonic creature, and crossing swords with enough wicked energy to wipe out a city of souls. Toss in lust for a rival gang leader and a dangerous attraction to Bump’s ruthless enforcer, and Chess begins to wonder if the rush is really worth it. Hell, yeah.
ENEMIES DON’T NEED TO BE ALIVE TO BE DEADLY.
For Chess Putnam, finding herself near-fatally poisoned by a con psychic and then stopping a murderous ghost is just another day on the job. As an agent of the Church of Real Truth, Chess must expose those looking to profit from the world’s unpleasant little poltergeist problem—humans filing false claims of hauntings—all while staving off any undead who really are looking for a kill. But Chess has been extra busy these days, coping with a new “celebrity” assignment while trying on her own time to help some desperate prostitutes.
Someone’s taking out the hookers of Downside in the most gruesome way, and Chess is sure the rumors that it’s the work of a ghost are way off base. But proving herself right means walking in the path of a maniac, not to mention standing between the two men in her life just as they—along with their ruthless employers—are moving closer to a catastrophic showdown. Someone is dealing in murder, sex, and the supernatural, and once again Chess finds herself right in the crossfire
When psychological counselor Megan Chase promises listeners to her new radio call-in show she'll slay their personal demons, they believe her. So do the personal demons. Megan doesn't know she's the only human alive without a personal demon on her shoulder. This, coupled with her psychic abilities, makes her a valuable weapon for any demon mob-like "family" lucky enough to gain her allegiance. It also makes her a serious threat not just to the personal demons, but to a soul-sucking Legion of Hell known as The Accuser. The Accuser already has an old score to settle with Megan, and sees this as the perfect time to do it. But Megan isn't without allies as she's plunged back into a world she forgot existed. A member of a competing demon family sees Megan as his ticket to power, and sets about both protecting and seducing her with devilish intensity. Can Megan, her new demon lover, a witch with poor social skills, and three cockney guard demons named Malleus, Maleficarum, and Spud defeat not only The Accuser, the personal demons, and the ghosts of Megan's past, but the reporter who threatens to destroy Megan's career as well?