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The Magic Thief: Home, the fourth book in the acclaimed Magic Thief series (also including The Magic Thief, The Magic Thief: Lost, and The Magic Thief: Found), finds new wizard Conn back where he started—accused of being a thief.
Despite successfully securing a balance between the competing magics of Wellmet, Conn is not happy. Duchess Rowan has promoted him to ducal magister, but the other wizards see him only as a thief. But something sinister is brewing, as magicians' locus stones are being stolen and magical spells are going awry. As Conn faces old enemies and powerful magical forces, is he strong enough to save the city he calls home?
Diana Wynne Jones, author of Howl's Moving Castle, praised this middle grade fantasy series filled with magic and wonder, saying of the first, "I couldn't put it down. Wonderful, exciting stuff."
Age Level: 8 - 12 | Grade Level: 3 - 7
Summerkin, the second book in award-winning author Sarah Prineas’s fantasy-adventure series that begins with Winterling, follows Fer, a young healer and warrior who’s fought to become the Lady of the Summerlands and now faces the task of ruling over a magical people in an enchanted realm.
Although Fer defeated the Mor, the evil, false Lady who terrorized the Summerlands, there are still those who do not trust her. To prove herself, Fer, aided by her deep connection to the natural world and her healing arts, enters a challenging contest. If Fer fails, she will lose her land and the realm will be closed to her forever.
Sarah Prineas combines a brave and resourceful young heroine with a richly detailed fantasy world and beloved folklore into a story that will delight middle-grade fans of Diana Wynne Jones, Ingrid Law, and Rick Riordan.
Never turn your back on a dragon!
Sneaking out of prison isn't easy, unless you are a thief, or a wizard. Luckily, Conn is both! Trouble is, once he's out, where does he go? His home is a pile of rubble since he blew it up doing magic. His master, the wizard Nevery, is not happy with him. Worst of all, Conn's been exiled, and staying in the city will mean his death.
But Wellmet is in danger from an evil predator coming to destroy the city, and Conn must set off on a quest to fight it. Suddenly, a huge shadow looms over him and he is swept away by something more awesome than his wildest imaginings. Is Conn brave enough to answer magic's call, or is he really just a thief at heart?
Sarah Prineas's incredible world explodes with adventure—a place where cities run on living magic and heroes come from the most surprising places.
Never mix fire with magic!
Conn may only be a wizard's apprentice, but even he knows it's dangerous to play with fire . . . especially around magic. His master, Nevery, warns him that it could all blow up in his face. Besides, they have bigger problems to deal with. There is evil afoot in the city of Wellmet, an evil that isn't human.
But Conn is drawn to the murmurs he hears every time he sets off an explosion—something is trying to talk to him, to warn him. When none of the wizards listen, Conn takes matters into his own hands. His quest to protect everything he loves brings him face-to-face with a powerful sorcerer-king and a treachery beyond even his vivid imagination.
Sarah Prineas works her own spells as she transports us to an extraordinary world where cities are run on living magic and even a thief can become a wizard's apprentice.
In a city that runs on a dwindling supply of magic, a young boy is drawn into a life of wizardry and adventure. Conn should have dropped dead the day he picked Nevery's pocket and touched the wizard's locus magicalicus, a stone used to focus magic and work spells. But for some reason he did not. Nevery finds that interesting, and he takes Conn as his apprentice on the provision that the boy find a locus stone of his own. But Conn has little time to search for his stone between wizard lessons and helping Nevery discover who—or what—is stealing the city of Wellmet's magic.