Linda Covella is an award-winning author of books for kids and teens.
Visit Linda Covella's website http://lindacovella.com/ for for novel excerpts, trailers, and other book information, as well as her blog.
Bio: Linda's varied job experience and education (associate degrees in art, business and mechanical drafting & design, a BS degree in Manufacturing Management) have led her down many paths and enriched her life experiences. But one thing she never strayed from is her love of writing.
A writer for over 30 years, her first official publication was a restaurant review column in a local newspaper, and as a freelance writer, she continued to publish numerous articles in a variety of publications. But when she published articles for children's magazines, she realized she'd found her niche: writing for children. She wants to share with kids and teens her love of books: the worlds they open, the things they teach, the feelings they express.
*Winner of the Gold Medal from Literary Classics for Preteen Mystery!
In the rainy forest of the Santa Cruz Mountains, in the small town of Brookdale, in the long-uninhabited Pebble Brook Lodge...exist four ghosts who stand in the way of 13-year-old Pepper Connelly's search for the truth.
Was Pepper's friend Willie responsible for his sister Karen's death? Pepper believes he's innocent, and has only two weeks to prove it.
In this sequel to the award-winning The Castle Blues Quake, Pepper's chef parents take her and her little sister Sage on another restaurant venture to renovate the Pebble Brook Lodge. With her Ghost Whisperer powers, Pepper slowly discovers there are four ghosts, each with his or her own haunting agenda.
One of the unique features of the lodge is a creek running through the large dining room. Pepper learns that in 1966 a thirteen-year-old girl, Karen, drowned in the creek. Her ten-year-old brother, Willie Hullett, was accused of being responsible for her death. Willie, now middle-aged, lives with his mother in a cabin in the woods. Mrs. Hullett has never forgiven Willie for her beloved daughter's death. As Pepper secretly becomes acquainted with Willie and sees his gentle nature and his beautiful life-like carvings, she's convinced he did not kill his sister. With the help of her friend Ally Cressman, Pepper sets out to prove Willie's innocence. With Ouija board sessions, hauntings by four different ghosts, and time travel to 1939 and 1966, Pepper discovers there's more to Karen's death than she--or anyone in Brookdale--would have ever guessed.
Silver Medal and Seal of Approval from Literary Classics: "Even the most reluctant readers will find this book intriguing...highly recommended for home and school libraries."
12-year-old Pepper Connelly leaves her best friend, Chrissie, behind when her family moves from New York City to Santa Cruz, CA. Pepper discovers a boy, Corey, hiding in her backyard shed. Unknown to Pepper, Corey is a ghost trying to contact his grandfather, Boppie, before he crosses over. He tells Pepper he must locate Boppie before Social Services finds him. Pepper agrees to help.
While Pepper's communication with Chrissie dwindles, her friendship with Corey grows. She tells Corey about her passion for writing songs, and throughout the story, she composes a song about Corey. Corey teaches Pepper to play the harmonica. Soon, she's torn between finding Boppie and knowing when she does, Corey will certainly go back on the road with his traveling-musician grandfather.
Other characters help her on her quest: new classmate Ally Cressman, who dresses in an odd-ball, non-mall style; Sawtooth Sam, the mysterious saw-playing street musician; and Madame Mchumba, who performs her psychic readings at the Boardwalk amusement park. Time travel, earthquakes, haunted house rides, poltergeists, and crystal ball readings propel Pepper toward the end of her search as she learns about the give and take, the heartache and joy, of true friendship.
*Winner of the Gold Medal from Literary Classics for Teen Fiction!The game that's every kid's virtual dream becomes a real nightmare when an evil avatar takes control. What if you were 8, or 11, or 14,and you could race cars at 150 mph, bungee jump,fly, eat all the ice cream and candy you wanted, or become powerful avatars such as Robobug, Kulshedra the dragon, and Altai, the gryphon avatar. All this and more is possible in the ultimate virtual reality game The Cryptogram Connection created by 14-year-old computer whiz Cody Reynolds and his two classmates, Nicole Nash and Kerry McCorkle. To advance to different levels in the game, players must solve cryptograms, or secret codes. (Readers also get to solve the cryptograms.)
They create their game to be used with the latest VR technology developed by local game manufacturer NuVision Games--a headset with biosensors that transmit signals to the brain, fooling it into tasting, hearing, feeling, seeing, and smelling what was programmed into the game. The games are as close to reality as reality itself.
The game becomes every kids' virtual dream, and Cody, Nicole, and Kerry, besides becoming national celebrities, make more money than they ever imagined.
But The Cryptogram Connection turns into "cryptogram chaos" when an evil presence inhabits Zazar, the laser avatar and the most powerful, and takes control of the game. It's up to the three partners to enter the game and fight Zazar to save the gamers from virtual--and real--disaster.
*Gold Medal and Seal of Approval from Literary Classics: "well researched and beautifully told...a literary treasure."*RONE (Reward of Novel Excellence) Honorable Mention: "shines light on a little-known part of history and invites the reader to experience it first-hand."*2015 Books of the Year for Teen/Historical/Romance from BooksAndAuthor.com*The Historical Novel Society: "Covella's extensive research into the culture and society of the Spanish-settled New World is worked seamlessly into a very human story."It's 1775 in Mexico, New Spain, and 15-year-old Fernanda Marquina, of Spanish and Pima Indian ancestry, can't seem to live up to her mother's expectations or fit into the limited female roles of her culture. To escape, Fernanda grabs any opportunity to ride the horses she loves. At a greater cost than she could ever have imagined, her dream of adventure in faraway lands is realized. With her family, Fernanda joins Juan Bautista de Anza's historic colonization expedition to California. On the arduous four-month journey, Fernanda makes friends with Feliciana, the young widow Fernanda can entrust with her deepest thoughts; Gloria, who becomes the sister Fernanda always wished for; and Gloria's seductive brother Miguel, gentle one moment, angry the next and, like Fernanda, a mestizo--half Indian and half Spanish. As Fernanda penetrates Miguel's layers of hidden feelings, she's torn between him and Nicolas, the handsome Spanish soldier hoping to win her heart. But propelling Fernanda along the journey is her search for Mama's Pima Indian past, a past Mama refused to talk about, a past with secrets that Fernanda is determined to learn. The truths she discovers will change the way she sees her ancestry, her family, and herself.