Laura Lond is an internationally published author of several novels and a collection of short stories. She has a Bachelor of Arts degree in history. Having worked for 2 years at a literary museum, Laura entered the world of business, working for large international corporations like Xerox Ltd. and Fluor Daniel. After moving from Europe to the United States, she has been self-employed as a freelancer.
His father killed in war before he was three, his mother unexpectedly dying when he was eight, Jecosan Tarres is young and poor, yet he has something not many men have: a faithful heart, a strong spirit, and the knowledge of truth taught to him by his mother and the priest Shaledan. Alone for a year, but later befriended by a blacksmith, Dalian, he has already beaten the odds of being destitute and forgotten, but clearly something or someone is at work in his life. With his faithful dog Gart, and his friend Dalian, he sets out on a life defining journey after a messenger visits him with a commission to go to Kanavar, the ancient capital of Meoria, where he is to enter the king's service and somehow prevent the war that is about to break out in his country. There are powerful forces interested in his journey, both to fail and succeed. Join young Jecosan as he struggles along, escaping sudden traps, facing prison and captivity, fighting pain and despair, losing and making friends. The Journey is Book 1 of The Adventures of Jecosan Tarres trilogy. Book 2, The Palace, and Book 3, The Battle, are also available.
***1st place Reader Views Literary Award 2010 winner in the Young Reader category***
Lord Arkus of Blackriver Castle readily admits that he is a villain and sees no reason why it should stop him from being the protagonist of this book. After all, Prince Kellemar, an aspiring hero, has defeated him in a rather questionable way. Bent on revenge, Arkus attempts to capture a powerful evil spirit who would make him nearly invincible, but a last-minute mistake leaves him with a Sparkling instead--"a goody-goody spirit that helps heroes, watches over little children, and messes up villains' plans." Bound to Lord Arkus for five years of service and sworn to act in his best interests, the Sparkling is not easy to get rid of, and of course his understanding of "best interests" is quite different from what Lord Arkus has in mind.
Janna Sorelle is a determined young professional born and raised in Moscow, Russia, but, having French background, she considers herself French and strives to return to her “historical homeland”. Her first visit to Paris, where she goes as a translator of a rich but ill-mannered Russian businessman, turns into something totally unexpected. After a strange incident at a small restaurant, Janna is kidnapped - and this is just the beginning of an adventure she couldn’t have ever imagined. As the story unfolds, Janna finds herself working for Technotics, a huge international corporation with an advanced security system owned by the mysterious Mr. Kumidi. Janna is told that Technotics is an engineering company working on some technical research, but, as she begins to suspect, things are not that simple. There is a secret laboratory in what they call the lower level of the company building, and some of the employees seem to be not exactly human…
The old legend says that a merman’s kiss will make a girl pretty and bring her luck. One poor working girl is desperate enough to try it. She is warned that she must do everything exactly as she is told… but never warned about the effect it might have on the merman.
How far would a villain go to help a friend? Lord Arkus of Blackriver Castle thinks doing three heroic deeds is a bit too far. Not only it’s plain detestable, it can ruin his reputation and get him in trouble with the Villains League. On the other hand, it’s not like he’s got friends to spare. And losing the League’s membership isn’t the end of the world, one can always work independently.
Having completed his difficult journey, Jecosan makes it to his destination – the king's palace – but so does his enemy, whom he is yet to discover. Jecosan enters in service to the king as a kitchen worker, proving himself worthy of the task and more. Still, he has much to learn while looking to fulfill his purpose. Although court life is luxurious and splendid, it is also complicated, with its hidden laws and unspoken rules. King Alvard III is a young and ambitious monarch whose hot temper is only restrained by one fearless lord, and in the presence of his sister, Princess Arvelina. Seeking counsel from the magician Henky-Roo, the king orders for the ancient Book of Light to be stolen from the neighboring kingdom of Tirgan. Little does he know that in doing so he may destroy his own country and people. Reports of a mysterious horseman being seen throughout the area thwarting the army and deterring the plans against Tirgan only infuriate the king. The Palace is Book 2 of The Adventures of Jecosan Tarres trilogy. Book 1, The Journey, and Book 3, The Battle, are also available.
The Adventures of Jecosan Tarres trilogy tells a story of a young blacksmith's apprentice visited by a supernatural messenger and called to prevent a war between two powerful kingdoms.
This Omnibus Edition contains all 3 books of the trilogy.
THE JOURNEY - His warrior father killed and his mother dead by the time he was eight, Jecosan Tarres is young and poor. Yet he has things many men do not: a faithful heart, a strong spirit, and the knowledge of truth. On a life defining journey with his dog Gart and friend Dalian, he goes to Kanavar, the ancient capital of Meoria. In the service of the king, he must prevent the war that is about to break out. (Approximately 60,000 words)
THE PALACE - Having completed his difficult journey, Jecosan makes it to his destination – the king's palace – but so does his enemy, whom he is yet to discover. Jecosan enters in service to the king as a kitchen worker, proving himself worthy of the task and more. Still, he has much to learn while looking to fulfill his purpose. (Approximately 88,000 words.)
THE BATTLE - Having done his best to fulfill the commission given him by a supernatural messenger, yet apparently having failed to do so, Jeco and his friends, Dalian and Lord Farizel, find themselves running for their lives from the wrath of King Alvard III. (Approximately 103,000 words.)
This ebook contains two (unrelated) short stories.
1. "Fair Price" -- Young Kian has no memory of his parents, and his markings are different from those of other men in the tribe. Who is he? What mystery is concealed in his past?
2. "Writers Are Crazy and This Proves It" -- you'll have to read this one to find out what it's about! :)
"I am a very unhappy man… Misrepresented and misunderstood," says the mysterious owner of the Dark Castle, greatly feared by all. Is it true? Can he be trusted? And is his magical gift a wonderful blessing or a dangerous trap? That's what Rogan, a careless wanderer and a gambler, has to find out.