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Riley's lost the last damned thing she's willing to lose. She's declaring war and prisoners are optional.
After escaping the FBI, Riley and her family have become fugitives, and not just from the law. Every bad guy on the planet wants a piece of Riley. Gregg has been kidnapped. Worse than that, Price's newly discovered magic is dangerously out of control, and her own is trying to kill her. She has little time to worry about any of that before all hell breaks loose in Diamond City, and she finds herself smack dab in the crossfire.
With the clock ticking down, Riley gathers her friends and family to execute a Hail Mary plan that will pit them against seven of the most dangerous thugs in Diamond City, a serial killer, Riley's psychopath father, and a mysterious billionaire with plans of his own. If she succeeds, she makes herself an even bigger target. If she fails, everybody she cares about dies.
But the shadows hold danger even Riley will never see coming . . . .
War is coming . . .
When the FBI uses an anti-magic law to arrest and torture Riley's boyfriend, they have no idea what hell they are about to unleash. If Riley can't rescue Clay before he breaks, the result will be a disaster of epic proportions.
With time running out, Riley and her family must rely on two people more likely to stab them in the back than actually help. And, even if Riley manages the rescue, she's still got to deal with two kidnappings and the return of her dad from the dead--the same dad who'd been willing to see her dead to protect his secrets.
What's a girl to do? Kick ass, take names, and protect those she cares about at all costs.
It’s tough to have a conscience when you kill for a living.
So six years ago, Mallory Jade gave up killing. Now she’s a fixer. Got a problem with a demon? She can help. Infestation of pixies? She’s got you covered. Kidnapped by an undead lich? She’s on her way. Anything you need, so long as she doesn’t have to kill. It’s her one unbreakable rule.
Aside from a few near-death experiences, her new life is good, until her job dumps her in the lap of the man she walked out on six years before. Law Stanger, her former partner and lover, wants her back in his life. He's not above playing dirty. But Mallory knows it can never work. She has secrets Law can never understand or forgive.
All Mallory wants now is to finish her job--track down an incubus and the precious box he stole--and get the hell out of town before Law shatters her heart again. But it wasn’t fate that drew her and Law together after all these years, it was cunning calculation. Now they must face an enemy more powerful than they can imagin , one that has no intention of leaving anybody alive.
The road to hell is paved with good intentions.
And a pound of flesh.
Magical tracking expert Riley Hollis is on a mission to save five teenagers lost inside a mountain. But nothing is what it seems, and soon Riley finds herself bruised, bloodied, and embroiled in a battle to bring down a sadistic criminal dealing in human souls and the darkest of magics.
Her only hope may be to swallow her pride and ask for help from her not-quite-ex-boyfriend and his notorious brother—Tyet criminal boss, Gregg Touray. Even that may not be enough to protect her. Something has gone very wrong in the trace dimension and in Riley’s head.
If she doesn’t figure out how to handle the past, the present, the trace, and the bad guys, the road to hell is going to look like a great alternative.
Even the most powerful tracers can't track you if the magical trace you leave behind is too old. But I can track almost anything, even dead trace. That makes me a unicorn, the Tooth Fairy, the Easter Bunny, and the Loch Ness Monster all rolled into one. In a word, I am unique. A very special snowflake. And if anyone ever finds out, I'll be dead or a slave to one of the Tyet criminal factions.
Riley Hollis has quietly traced kidnapped children and quietly tipped the cops to their whereabouts one too many times. Now she's on the radar of Detective Clay Price, a cop in the pocket of a powerful magic Tyet faction. When he blackmails her into doing a dangerous trace for him, Riley will have to break every rule that keeps her safe. Or become a Tyet pawn in a deadly, magical war.
SOMETIMES YOU CHOOSE YOUR BATTLES. AND SOMETIMES, THEY CHOOSE YOU...
Once, Max dreamed of a career, a home, a loving family. Now all she wants is freedom...and revenge. A witch named Giselle transformed Max into a warrior with extraordinary strength, speed, and endurance. Bound by spellcraft, Max has no choice but to fight as Giselle's personal magic weapon — a Shadowblade — and she's lethally good at it. But her skills are about to be put to the test as they never have before....
The ancient Guardians of the earth are preparing to unleash widespread destruction on the mortal world, and they want the witches to help them. If the witches refuse, their covens will be destroyed, including Horngate, the place Max has grudgingly come to think of as home. Max thinks she can find a way to help Horngate stand against the Guardians, but doing so will mean forging dangerous alliances — including one with a rival witch's Shadowblade, who is as drawn to Max as she is to him — and standing with the witch she despises. Max will have to choose between the old life she still dreams of and the warrior she has become, and take her place on the side of right — if she survives long enough to figure out which side that is....
The fourth exciting installment in the tumultuous world of Crosspointe
After the murders of the king and queen, the island empire of Crosspointe is on the verge of chaos. The ruthless Lord Chancellor has taken the throne and made slaves of most of the royal family. Now, in order to sabe the country they love, the king's heirs are determihed to rally whatever allies they have left and overthrow the Lord Chancellor- before the Jutras invade.
They were the best of friends: Ryland, the son of the king, is bound by loyalty. Shaye is both a majicar and a Weverton, both rebellious factions. Fairlie, a fiery metal-smith, is the iron bond that held them all together. Until now.
Crosspointe’s greatest advantage at sea is its ship’s compasses—but the compass makers are dying. Without them, Crosspointe will fall. To save his country and repel the coming Jutras invasion, the king orders Ryland to commit an unforgivable act. And soon Ryland, Shaye, and Fairlie find themselves at war…with each other.
Thorn is a member of the Pilot's Guild-those who possess the magical ability to navigate Crosspointe's deadly seas. When a malevolent master within the Guild bans him from the sea, it seems his life is over. Then he is kidnapped and forced to serve aboard the rogue ship Eidolon-pitch black from bow to stern-and Thorn finds himself battling a mad captain, a mutinous crew, and the terrifying magic of the sea.
But there is a saboteur on board, trying to make sure the Eidolon never arrives safely in port. Thorn begins to realize his kidnapping may have been no mere chance- and that the cargo the black ship carries may seal his doom . . .