Catherine Fisher is the New York Times best-selling author of Sapphique and Incarceron. She is "one of today's best fantasy writers," according to the London Independent. An acclaimed novelist and poet, she has written many fantasy books for young people, including The Oracle Prophecy series.
This New York Times bestselling author once again shows us that she is a master of world-building and surprising plot-twists. The vast, intricate world, fascinating revelations, and unexpected turns in the final book of the Obsidian Mirror trilogy will appeal to readers of Cassandra Claire, and will satisfy existing fans fully.
Part Dr. Who, part Blade Runner, and part A Midsummer Night’s Dream, this genre-busting fantasy from the author of Incarceron asks: If you had the chance to change the past, would you do it?
In book two of the critically acclaimed Obsidian Mirror series, New York Times bestselling author Catherine Fisher, called ?the first lady of British fantasy” by the London Times, once again shows us that she is a master of world-building and surprising plot-twists. Jake, Sarah, and Oberon Venn continue their fight for control of the Obsidian Mirror, and whoever wins will either save a life, change the past, or rescue the future.
But the Mirror has plans of its own.
The obsidian mirror. Its power is great and terrible. Men have been lost in it, the dead brought back to life through it, and the future annihilated by it. Or this is what will happen unless the mirror is destroyed. Three people seek the mirror: the first has been sent from the future to shatter its power; the second will protect the mirror at all costs, obsessed with its power; and the third needs the mirror to find a murdered father and save his life. But only one can succeed.
The mirror can send you to the past, but it will not bring you back.
With superb world-building that includes the real world, the faery world, and a dystopic future, this hauntingly astonishing adventure is the start of a new trilogy from the master of the sci-fi/fantasy genre, Catherine Fisher. Fans of Orson Scott Card, Shakespeare, Grimm, and Blade Runner won't be disappointed.
What would you sell your soul for?
Sixteen-year-old Sarah Trevelyan would give anything to regain the power and wealth her family has lost, so she makes a bargain with Azrael, Lord of Darkwater Hall. He gives her one hundred years and the means to accomplish her objective--in exchange for her soul. Fast-forward a hundred years to Tom, a fifteen-year-old boy who dreams of attending Darkwater Hall School but doesn't believe he has the talent. Until he meets a professor named Azrael, who offers him a bargain. Will Sarah be able to stop Tom from making the same mistake she did a century ago?
This is smart fantasy mixed with elements of horror from master storyteller Catherine Fisher. She says, "Darkwater Hall is an image of the power and knowledge we all desire. But what will we pay for them, and are they worth the price?"
Sarah finds herself responsible for freeing the soul of a frustrated ghost, who will punish her if she fails. Everything depends on her unlocking the strange silver box that appeared in her room one night. But will freeing the ghost turn out to be a huge mistake? And why is Matt, her weird Goth stepbrother, so interested in the box?
Since Gudrun came from the frozen mists beyond the edge of the world, the Jarl's people have obeyed her in hatred andterror. But the enchantress has one weakness: a son, Kari, banished to a forbidding fortress in the north, never seen by the Jarl's people. In secret they wonder: Are the rumors true? Was he born a monster?
Now Jessa and her cousin Thorkil have been exiled to the north, and if they survive the journey, they will find the truth: Is Kari a beast? Or the means to stop the sorceress?
It's been three months since Rob's younger sister, Chloe, fell into a coma after a riding accident, and his life is in disarray. Rob's parents spend most of their time at his sister's bedside, and his best friend is afraid to talk to Rob about Chloe. To distract himself, Rob takes a job working at a secret archaeological site, where workers have uncovered a mystical ring of black timbers. At its center an ancient tree is buried upside down in the earth—a tree with the power to transport Rob to the Unworld, where Chloe lives in a forest of enchanting dreams, trapped between life and death.
It starts when Cal gets off the train at the wrong stop in the middle of the night, in the middle of nowhere. He's stranded.
Following a muddy path leads him to a castle that appears to be deserted. But inside is Corbenic, a magnificent hotel filled with rich people preparing for a banquet—and Cal is their guest of honor. During the meal, he experiences a disturbing vision, but when he is asked to talk about what he has seen, he denies it. What if he's becoming crazy, like his mother?
When Cal wakes the next morning, the elegant castle turns out to be nothing more than an abandoned ruin. But something inside him has changed—he now knows he needs to right the wrongs in his life. It will be a difficult journey, and if Cal achieves his goal, it will not be without cost. The first step—he must return to Corbenic.
Alick is fascinated by Luke Ferris - the Conjuror! Where does he get his strange powers of healing? Why has he got six fingers? What is his connection with the sinister goings-on at the Mere in Halcombe Great Wood?Then Alick follows the Conjuror to the secret chamber under the hillside. There he discovers the ancient game of Fidchell and accidentally removes a key piece in the game - unleashing dark and terrifying forces on to the world.
Jamie was at the library looking for a book that was different, one he could get lost in. But he didn't mean it literally. The Book with his own name in it leads Jamie and his sister Jenny into the Summer Country - a world of magic and danger, where even time behaves strangely; where Fintan's Tower has held its prisoner since the days of Camelot, and will keep Jamie and Jenny, too, unless Jamie can read the book right . . .
A creature moves down out of the uttermost North. It's a sending summoned by Gudrun to cause destruction in the kingdom of Wulfgar, and as it travels down towards the Jarlshold it leaves a trail of devastation in its wake. Kari Ragnarrson tells his friends of old that he knows why the creature is coming: it has been sent by Gudrun as a test for him, a test of the powers which he has inherited from her. Ultimately, Kari must come to terms with the full strength of his powers in order to win his struggle and defeat the curse of Gudrun. It is a battle of the spirit which Kari knows he must win.
The fourth installment in the Relic Master quartet!
Galen and Raffi's quest has brought them to the Pits of Maar. There, below the surface of the world, in the deepest darkness, a most evil thing is waiting for them to come.
The third installment in the Relic Master quartet!
The coronet, a potent ancient relic, might be the only way to defeat the power that is destroying Anara. But it has been lost for centuries, and only legend tells of its whereabouts. Will Galen and Raffi be able to find it before the Watch does?
The second installment in the Relic Master quartet!
Even though Tasceron and its Emperor have fallen, there is a rumor that the heiress to the throne still lives. If so, her life is in grave danger, especially from the Watch. Galen and Raffi must race to find and protect her.
Welcome to Anara, a world mysteriously crumbling to devastation, where nothing is what it seems: Ancient relics emit technologically advanced powers, members of the old Order are hunted by the governing Watch yet revered by the people, and the great energy that connects all seems to also be destroying all. The only hope for the world lies in Galen, a man of the old Order and a Keeper of relics, and his sixteen-year-old apprentice, Raffi. They know of a secret relic with great power that has been hidden for centuries. As they search for it, they will be tested beyond their limits. For there are monsters-some human, some not-that also want the relic's power and will stop at nothing to get it.
Incarceron is a prison so vast that it contains not only cells and corridors, but metal forests, dilapidated cities, and wilderness. It has been sealed for centuries, and only one man has ever escaped. Finn has always been a prisoner here. Although he has no memory of his childhood, he is sure he came from Outside. His link to the Outside, his chance to break free, is Claudia, the warden's daughter, herself determined to escape an arranged marriage. They are up against impossible odds, but one thing looms above all: Incarceron itself is alive . . .
Each year the Lammas Fair draws musicians and story-tellers to the grounds of the 17th-century house where Mick's father is manager. This year a woman comes to sell herbs and candles - and offer Mick help with his music. His flute-playing blossoms, yet he is consumed by it, fading as the music swells. Grotesque incidents mar the Fair. In horror, Mick's friend Katie understands the woman is drawing Mick into the Otherworld, to cross the boundary for ever. A compelling evocation of ancient folklore: the luring of a young man by a faery woman, and the rites of the Corn King, nurtured to full growth, then cut down.
Finn has escaped Incarceron, but Keiro and Attia are still Inside. Outside, things are not at all what Finn expected - and both Finn's and Claudia's very lives hang on Finn convincing the Court that he is the lost prince. Back Inside, Keiro and Attia are on the hunt for Sapphique's glove, which legend says he used to escape. In order to find it, they must battle the prison itself. Incarceron has built itself a body and it wants to go Outside - just like Sapphique, the only prisoner Incarceron ever loved.
First of a compelling trilogy, full of action, betrayals and mystery, drawing on the rituals of the ancient Greeks and Egyptians.In the distant land of deserts and islands, the servants of the god rule the land, his wishes conveyed through the Oracle and interpreted by the High Priestess. Mirany is the new Bearer, afraid of her perilous duties for the god in the rituals of the Oracle, and fearful of her secret questioning ... Does the god truly exist? The priestess is corrupt and in secret partnership with the General, ruler, since the God-on-Earth, the Archon, has no real power - chosen as a child, his face always masked, never seen by outsiders. Should any national tragedy occur, he is also the sacrifice. When the old Archon dies, his spirit migrates into a child, and there are several candidates for succession. But Mirany begins to experience the real visions of the god, discovers which child is the rightful heir, and that the General and High Priestess intend to choose another child and seize power. With only a tomb-robbing scribe and a mad musician for allies, Mirany begins her quest - knowing that, if she is betrayed, her fate will be to be walled up alive in the Archon’s tomb ...
Final book of a compelling trilogy, full of action, betrayals and mystery, drawing on the rituals of the ancient Greeks and Egyptians. We are again in the distand land of deserts and islands ruled by one god whose wishes are conveyed through the Oracle. The Archon, child god-on-earth, returns from his journey across the desert to the Well of Songs, to find the tyrannical General Argelin has siezed control and his reign of madness is oppressing the Two Lands. He has publicly denounced the gods, and established a reign of terror. Mirany is in hiding, and the Nine are scattered. Will Argelin’s obsession bring the Rain Queen’s wrath down on them all? And whose is the sinister new power hidden in the sign of the Scarab? In the descent into anarchy, Mirany and the Archon must attempt the final, impossible journey of the soul. Through the Nine Gateways into death. And back.
Second of a compelling trilogy, full of action, betrayals and mystery, drawing on the rituals of the ancient Greeks and Egyptians. Breathtaking sequel to THE ORACLE, the Archon must face a journey of treachery and adventure across the pitiless desert in a bid to save his people ... The Archon vows to lead a pilgrimage to the Well of Songs to seek peace with the Rain Queen and save the land from the terrible drought. The Well is hidden in the mountains across the desert. But he is not the only one with his sight set on the mountains: Argelin, the tyrannical and power-hungry General, follows behind, an ever-present threat, with his heart set on the riches to be found. With only Oblek, Seth and two tomb-thieves known as the Jackal and the Fox for company, the Archon's journey is treacherous and dangerous. They must face the Great Desolation and the monstrous animals outlined on the desert floor, animals with mythical powers, and they must survive without Mirany, bearer-of-the-god and true friend of the Archon, who has had to remain behind to face a threat much closer to home ...