Growing up, Anthea Sharp spent her summers raiding the library shelves and reading, especially fantasy. She now makes her home in the Pacific Northwest, where she writes, plays the fiddle, and spends time with her small-but-good family.
Seven stories of magic and music from USA Today bestselling author Anthea Sharp, exploring worlds from ancient Ireland to a steampunk future. Find a few old favorites here, plus some brand-new tales of bardic power, spooky adventure, and how music might possibly heal our broken world. Includes the following titles:
INTO THE FAERIE HILL – Blind minstrel Turlough O’Carolan spends one night beneath the faerie hill that will change him, forever...
THE HARPER’S ESCAPE— A sad, mystical tale of a harper fleeing for her life in Elizabethan Ireland.
THE QUIET GIFT—Set in the Collegium of Mercedes Lackey’s Valdemar, a young woman with Bardic Talent must learn to accept her gift as it is, not how she wishes it might be.
THE CLOCKWORK HARP— A spooky steampunk retelling of the Cruel Sister ballad, set in the universe of Victoria Eternal.
MUSIC’S PRICE— Jeremy Cahill’s gifted cello playing calls the creatures of Faerie to him. As a boy, his Irish grandmother crafts him a charm to keep the fair folk at bay—but when it finally fails, Jeremy must face the terrifying power of Faerie…alone.
GUINEVERE’S GIFT— Guinevere Gaunt (Gwen to her friends) is one of the last humans to carry the blood of the old bards. Half-trained and barely making a living playing the Celtic harp, she can’t afford to turn down her latest wedding gig, even though it means returning to the treacherous Fae Realm.
ICE IN D MINOR—On a near-future Earth, an intrepid composer uses music in a final effort to save our world…
The USA Today bestselling Feyland series continues with the Feyguard - where high-tech computer gaming meets the treacherous Realm of Faerie ~
Headed to the big city for a summer internship, Marny Fanalua is glad to leave her hometown and its creepy connection with the Realm of Faerie behind. Drastic heroics in Feyland are what her friends do - she's just trying to figure out where she fits in the real world.
Livestream gaming star and entrepreneur Nyx Spenser isn't sure why he's able to create incredibly realistic simulations straight out of the game of Feyland, but he plans to share his crazy new talent by opening an all-ages hangout called Club Mysteria.
As the boundaries between the human world and the dangerous Realm of Faerie weaken, Marny and Nyx must forge an alliance to repair the damage he's done - before it's too late.
Accused as witch, Eileen must flee for her life, leaving her village and true love behind. With her pursuers closing in, she chances across a strange black horse - but does she dare to pay the price of escape?
Fae Horse is a short story of 5k words (about 25 pages) in the traditional dark faerie tale style.
The adventures begun in SPARK continue, where a high-tech computer game becomes a gateway to the treacherous Realm of Faerie.
Rich-boy gamer Royal Lassiter lives on easy mode—until everything falls apart. Dark faeries are plotting to invade the mortal world, his controlling mom has turned home into enemy territory, and he can’t deny his irresistible attraction to newcomer Brea, despite the danger lurking in her mysterious eyes.
Forced to undertake a perilous mission for the Dark Queen of Faerie, Brea Cairgead finds living among humans and hiding her true nature as one of the fey folk a fearsome challenge—especially when her emotions prove all too vulnerable to a certain human boy. Torn between impossible loyalties, she must serve her queen... though it may cost her heart.
Can love between mortal and fey ever have a happy ending?
A modern-day tale of music and magic…
Jeremy Cahill’s gifted cello playing calls the creatures of Faerie to him. As a boy, his Irish grandmother crafts him a charm to keep the fair folk at bay—but when it finally fails, Jeremy must face the terrifying power of Faerie…alone.
Music’s Price is a short story of 5200 words (approx. 25 pages) originally published in Fiction River’s Hex in the City Anthology (12/13).
Can music overcome fey magic? When the chieftain's infant son is stolen away by the fey folk of the Bright Court, Maeve Donnelly journeys beneath the faerie hill to save the child. Her only weapon is a simple pennywhistle, and the music running in her bard-gifted blood...
Beneath the Knowe is a short story of 7,000 words (approx. 30 pages) originally published in the Northwest Independent Writers Association Anthology "Thirteen."
What if a high-tech game was a gateway to the treacherous Realm of Faerie?
Superstar gamer Spark Jaxley's life might look easy, but she's part of an elite few who guard a shocking secret; the Realm of Faerie exists, and its dark magic is desperate for a foothold in the mortal world.
Aran Cole hacks code and sells his gaming cheats on the black market. It's barely a living, and one he's not proud of. But when he turns his skills to unlocking the secrets behind Feyland--the most exciting and immersive game on the market--he discovers power and magic beyond his wildest dreams.
Spark's mission is clear; pull Aran from the clutches of the fey folk and restore the balance between the worlds. But can she risk her life for someone who refuses to be rescued?
THE UNFINISHED SONG (Book One): INITIATE - TARA MAYA
Dindi longs to become a Tavaedi, one of the powerful warrior-dancers who secret magics are revealed only to those who pass a mysterious Initiation. The problem? No-one in Dindi's clan has ever passed the Test. But Dindi has a plan.
WAR OF THE FAE: BOOK 1 (THE CHANGELINGS) - ELLE CASEY
Jayne Sparks, a potty-mouthed, rebellious seventeen-year-old, and her best friend, shy and bookish Tony Green, have a typical high school existence - until, along with a group of runaway teens, they are hijacked and sent into a forest where nothing is as it seems. Who will emerge triumphant? And what will they be when they do?
FAIRY METAL THUNDER - JL BRYAN
A teenage garage band steals instruments from the fairy world and begins enchanting crowds, but their shortcut to success soon turns them into enemies of the treacherous Queen Mab.
FEYLAND: THE DARK REALM - ANTHEA SHARP
Faeries. Computer games. When realms collide, a hero from the wrong side of the tracks and the rich girl he's afraid to love must risk everything to defeat the dangerous fey.
What if a high-tech computer game was a gateway to the perilous Realm of Faerie...
FAELOREHN - JENNA ELIZABETH JOHNSON
Meghan has been strange her entire life: her eyes change color and she sees and hears things no one else can. When the visions get worse, she is convinced she has finally gone crazy. That is, until the mysterious Cade shows up with an explanation of his own.
EVER SHADE (A DARK FAERIE TALE #1) - ALEXIA PURDY
A dark twist on faeries. For Shade, a chance meeting with a powerful Teleen Faery warrior who wields electrical currents and blue fires along his skin, has her joining him on a treacherous mission for the good Seelie Faerie Court across the land of Faerie. Magic and malice abound and nothing is what it appears to be.
(Best for readers 14 and up)
~ Short story prequel to the FEYLAND Trilogy ~ Award-winning YA Urban Fantasy ~
High-tech gaming and ancient magic collide when a computer game opens a gateway to the treacherous Realm of Faerie.
Jennet Carter never thought hacking into her dad's new epic-fantasy sim-game would be so exciting... or dangerous. Behind the interface, dark forces lie in wait, leading her toward a battle that will test her to her limits and cost her more than she ever imagined.
The First Adventure is 15,000 words (approximately 60 pages).
*Buy Feyland: The Complete Trilogy - all three books in one epic digital bundle for only $8.99*
~ Award-winning YA Urban Fantasy Trilogy ~ All three books in one epic digital bundle ~
Faeries. Computer games. A boy from the wrong side of the tracks, and the girl he's afraid to love...
What if a high-tech computer game was a gateway to the treacherous Realm of Faerie?
Faeries. Computer games. A boy from the wrong side of the tracks, and the girl he's forbidden to love.
THEIR LAST CHANCE...
Jennet Carter and Tam Linn are almost out of time. Feyland, the most immersive computer game ever designed, is about to be released into the world--along with the Realm of Faerie's dangerous magic.
WIN THE GAME...
The faeries, desperate to break free from their realm, have set treacherous plans in motion. Despite magical allies of their own, Jennet and Tam have no idea what dire threats await, both in-game and out.
OR DIE TRYING...
Battling for their lives against the united powers of the Dark Queen and Bright King, Jennet and Tam's quest to stop the fey takes them into the perilous Twilight Kingdom, where illusion reigns--and magic can break all the rules.
Computer games. Faeries. A hero from the wrong side of the tracks who finally lets down his guard toward the girl he loves - just in time for a new magical threat to the human world. What if a high-tech computer game was a gateway to the dangerous Realm of Faerie?
INSIDE THE GAME...
Jennet Carter escaped the dark faeries of Feyland once. Now, fey magic is seeping out of the prototype game, beguiling the unwary and threatening everyone she cares about.
Tam Linn may be a hero in-game, but his real life is severely complicated. Still, he'll do whatever it takes to stop the creatures of Feyland, even if it means pushing Jennet toward the new guy in school--the one with an inside connection to sim-gaming... and the uncanny ability to charm everyone he meets.
Despite the danger, Jennet and Tam must return to Feyland to face the magic of the Bright Court--and a powerful new enemy who won't stop until the human world is at the mercy of the Realm of Faerie.
Faeries. Computer gaming. A hero from the wrong side of the tracks, and the girl he's afraid to love. Not to mention dangerous magic that threatens the entire human world... What if a high-tech computer game was a gateway to the dangerous Realm of Faerie?
WHEN A GAME
Feyland is the most immersive computer game ever designed, and Jennet Carter is the first to play the prototype. But she doesn't suspect the virtual world is close enough to touch -- or that she'll be battling for her life against the Dark Queen of the faeries.
Tam Linn is the perfect hero -- in-game. Too bad the rest of his life is seriously flawed. The last thing he needs is rich-girl Jennet prying into his secrets, insisting he's the only one who can help her.
WINNING IS EVERYTHING
Together, Jennet and Tam enter the Dark Realm of Feyland, only to discover that the entire human world is in danger. Pushed to the limit of their abilities, they must defeat the Dark Queen... before it's too late.