USA Today bestselling author Ann Aguirre has been a clown, a clerk, a savior of stray kittens, and a voice actress, not necessarily in that order. She grew up in a yellow house across from a cornfield, but now she lives in a terracotta adobe house with her husband and children. In this guise, she writes SF, UF, and YA.
All hell is breaking loose in the edge-of-your-seat follow-up to Havoc and Perdition from New York Times bestselling author Ann Aguirre…
The prison ship Perdition has become a post-battle charnel house with only a handful of Dred’s soldiers still standing and now being hunted by Silence’s trained tongueless assassins. Forging an uneasy alliance with mercenary commander Vost—who is their only chance at escape—the Dread Queen will do whatever it takes to end her life sentence on Perdition and keep the survivors alive long enough to cobble together a transport capable of getting them off station.
If Dred and her crew can win the deadly game of cat and mouse, the payoff is not only life but freedom—a prize sweeter than their wildest dreams. Yet the sadistic Silence would rather destroy Perdition than let a single soul slip from her grasp…
Nadia Conrad has big dreams, and she's determined to make them come true. But between maintaining her college scholarship and working at the local day care to support herself, dating's the last thing on her mind. Then she moves into a new apartment and meets the taciturn yet irresistible guy in 1B….
Daniel Tyler has grown up too fast. Becoming a single dad at twenty turned his life upside down—and brought him heartache he can't risk again. Now, as he raises his four-year-old son while balancing a full-time construction management job and night classes, the last thing he wants is noisy students living in the apartment upstairs. But one night, Nadia's and Ty's paths cross, and soon they can't stay away from each other.
The timing is all wrong—but love happens when it happens. And you can't know what you truly need until you stand to lose it.
Revenge is a dish best served cold.
In Ann Aguirre's Mortal Danger, Edie Kramer has a score to settle with the beautiful people at Blackbriar Academy. Their cruelty drove her to the brink of despair, and four months ago, she couldn’t imagine being strong enough to face her senior year. But thanks to a Faustian compact with the enigmatic Kian, she has the power to make the bullies pay. She’s not supposed to think about Kian once the deal is done, but devastating pain burns behind his unearthly beauty, and he’s impossible to forget.
In one short summer, her entire life changes and she sweeps through Blackbriar, prepped to take the beautiful people down from the inside. A whisper here, a look there, and suddenly . . . bad things are happening. It’s a head rush, seeing her tormentors get what they deserve, but things that seem too good to be true usually are, and soon, the pranks and payback turns from delicious to deadly. Edie is alone in a world teeming with secrets and fiends lurking in the shadows. In this murky morass of devil’s bargains, she isn’t sure who—or what—she can trust. Not even her own mind.
Age Level: 12 - 18 | Grade Level: 7 and up
The Conglomerate’s most dangerous convicts have made the prison ship Perdition their home. And they will defend it?
Perdition is under siege. Mercenaries have boarded the station with orders to take control of the facility?and execute the prisoners. Their commander is offering full pardons to the first five inmates willing to help the mercs complete their mission.
Dresdemona ?Dred” Devos hasn’t survived hard time just to surrender to the Conglomerate’s armored thugs. Leading a ragtag army of inmates, Dred and her champion, Jael, wage a bloody guerilla war of chaos and carnage against impossible odds. But no matter how dire the outlook, the Dread Queen never backs down
WELCOME TO HELL
The prison ship Perdition, a floating city where the Conglomerate’s most dangerous criminals are confined for life, orbits endlessly around a barren asteroid.
Life inside is even more bleak. Hailed as the Dread Queen, inmate Dresdemona ?Dred” Devos controls one of Perdition’s six territories, bordered on both sides by would-be kings eager to challenge her claim. Keeping them at bay requires constant vigilance, as well as a steady influx of new recruits to replace the fallen. Survival is a constant battle, and death is the only escape.
Of the newest convicts, only one is worth Dred’s attention. The mercenary Jael, with his deadly gaze and attitude, may be the most dangerous criminal onboard. His combat skill could give her the edge she needs, if he doesn't betray her first. Unfortunately, that's what he does best. Winning Jael’s allegiance will be a challenge, but failure could be worse than death?
FIRST IN A NEW SERIES!
Chance was gone; he’d sacrificed himself so Shannon and I could escape Sheol. We’d raised him on Shan’s spirit radio, which meant his soul wasn’t wholly destroyed by the demon gate….
Once Corine Solomon only had the touch—the ability to read an object’s past by handling it. Then she inherited her mother’s magick, and that ended up being a hell of a burden. But if Corine can wrestle a demon queen and win, she can bring back her lover Chance after he’s made the ultimate sacrifice. Can’t she? All Corine knows is that she can’t leave Chance behind if there’s anything she can do about it.
But the clock is ticking—and she still has to deal with debt-collecting demons and a maniacal archangel who’s running a recruitment drive. The stakes have never been so high…and this time it’s truly Corine’s last chance to save the love of her life.
Sirantha Jax has the J-gene, which permits her to “jump” faster-than-light ships through grimspace. She loves nothing more than that rush, but the star roads have to wait…
Her final mission takes her to La’heng, a planet subjugated during first contact. Since then, the La’hengrin homeworld has been occupied by foreign conquerors.
All that’s about to change.
Now, as part of a grassroots resistance, Jax means to liberate the La’hengrin. But political intrigue and guerrilla warfare are new to her, and this will be the most dangerous game she’s ever played—spies and conspiracies, a war of weapons and hearts, and not everyone is guaranteed to make it out alive...
The power swelled inside me, burning, hurting, but I let it center me. Pain means I'm still here, fighting. I envisioned it swelling in my hand in a seething rush, gathering, gathering, and then I sent it out on my resolve like a dark and winged thing riding the magickal wind.
As a handler, Corine Solomon can touch any object and learn its history. Her power is a gift, but one that's thrown her life off track. The magical inheritance she received from her mother is dangerously powerful, and Corine has managed to mark herself as a black witch by dealing with demons to solve her problems.
Back home, Corine is trying to rebuild her pawnshop and her life with her ex Chance, despite the target on her back. But when the demons she provoked kidnap her best friend in retaliation, Corine puts everything on hold to save her. It's undoubtedly a trap, but Corine would do anything to save those she loves, even if it means sacrificing herself...
During the war against murderous, flesh-eating aliens, grimspace "jumper" Sirantha Jax decided to go it alone. The cost of her actions: the destruction of modern interstellar travel-and the lives of six hundred Conglomerate soldiers. Now she's on trial fro dereliction of duty, desertion, mass murder, high treason...and her life.
WELCOME TO THE APOCALYPSE
In Deuce's world, people earn the right to a name only if they survive their first fifteen years. By that point, each unnamed 'brat' has trained into one of three groups-Breeders, Builders, or Hunters, identifiable by the number of scars they bear on their arms. Deuce has wanted to be a Huntress for as long as she can remember.
As a Huntress, her purpose is clear--to brave the dangerous tunnels outside the enclave and bring back meat to feed the group while evading ferocious monsters known as Freaks. She's worked toward this goal her whole life, and nothing's going to stop her, not even a beautiful, brooding Hunter named Fade. When the mysterious boy becomes her partner, Deuce's troubles are just beginning.
Down below, deviation from the rules is punished swiftly and harshly, and Fade doesn't like following orders. At first she thinks he's crazy, but as death stalks their sanctuary, and it becomes clear the elders don't always know best, Deuce wonders if Fade might be telling the truth. Her partner confuses her; she's never known a boy like him before, as prone to touching her gently as using his knives with feral grace.
As Deuce's perception shifts, so does the balance in the constant battle for survival. The mindless Freaks, once considered a threat only due to their sheer numbers, show signs of cunning and strategy... but the elders refuse to heed any warnings. Despite imminent disaster, the enclave puts their faith in strictures and sacrifice instead. No matter how she tries, Deuce cannot stem the dark tide that carries her far from the only world she's ever known.
I'd spent my whole life settling, trying not to attract attention, and generally doing whatever it took to keep other people happy. I didn't want to do that again. Not when I was finally comfortable in my own skin. Sure, there were certain challenges, like a drug lord who wanted me dead, and the fact that I owed a demon a debt that he could call due at any moment. But everybody's got problems, right?
Whenever Corine Solomon touches an object, she immediately knows its history. But her own future concerns her more and more. Now back in Mexico, she's running her pawnshop and trying to get a handle on her strange new powers, for she might need them. And soon.
Then former ally Kel Ferguson walks through her door. Heavily muscled and tattooed, Kel looks like a convict but calls himself a holy warrior. This time, he carries a warning for Corine: the Montoya cartel is coming for her--but they don't just pack automatic weapons. The Montoyas use warlocks, shamans, voodoo priests--anything to terminate trouble. And Corine has become enemy number one...
TALK IS CHEAP WHEN LIVES ARE IN JEOPARDY
Sirantha Jax is a “Jumper,” a woman who possesses the unique genetic makeup needed to navigate faster than light ships through grimspace. With no tolerance for political diplomacy, she quits her ambassador post so she can get back to saving the universe the way she does best—by mouthing off and kicking butt.
And her tactics are needed more than ever. Flesh-eating aliens are attacking stations on the outskirts of space, and for many people, the Conglomerate’s forces are arriving too late to serve and protect them.
Now, Jax must take matters into her own hands by recruiting a militia to defend the frontiers—out of the worst criminals, mercenaries, and raiders that ever traveled through grimspace…
As a handler, Corine Solomon can touch any object and know its history. It's too bad she can't seem to forget her own. With her ex-boyfriend Chance in tow-lending his own supernatural brand of luck-Corine journeys back home to Kilmer, Georgia, in order to discover the truth behind her mother's death and the origins of "gift".
But while trying to uncover the secrets in her past, Corine and Chance find that something is rotten in the state of Georgia. Inside Kilmer's borders there are signs of a dark curse affecting the town and all its residents-and it can only be satisfied with death...
As a "Jumper" who navigates ships through grimspace, Sirantha Jax is used to kicking ass. So why is she suddenly chosen as an ambassador of peace?
Corine Solomon is a handler—when she touches an object she instantly knows its history and its future. Using her ability, she can find the missing—which is why people never stop trying to find her. Like her ex-boyfriend Chance, who needs Corine's gift to find someone dear to them both. But the search proves dangerous as it leads them into a strange world of demons and sorcerers, ghosts and witchcraft, zombies—and black magic...
Sirantha Jax doesn’t take chances…she jumps at them…
Sirantha Jax is a “Jumper,” a woman who possesses the unique genetic makeup needed to navigate faster than light ships through grimspace. Jax has worked for the Farwan Corporation her entire career. But now the word’s out that the Corp deliberately crashed a passenger ship, and their stranglehold on intergalactic commerce has crumbled—which means that Jax is out of a job.
She’s also broke, due to being declared dead a little prematurely. So when the government asks her to head up a vital diplomatic mission, Jax takes it. Her mandate: journey to the planet Ithiss-Tor and convince them to join the Conglomerate.
But Jax’s payday is light years away. First, she’ll have to contend with Syndicate criminals, a stormy relationship with her pilot, man-eating aliens, and her own grimspace-weakened body. She’ll be lucky just to make it to Ithiss-Tor alive…
By all accounts, Sirantha Jax should have burned out years ago… As the carrier of a rare gene, Jax has the ability to jump ships through grimspace—a talent which cuts into her life expectancy, but makes her a highly prized navigator for the Corp. But then the ship she’s navigating crash-lands, and she’s accused of killing everyone on board. It’s hard for Jax to defend herself: she has no memory of the crash. Now imprisoned and the subject of a ruthless interrogation, Jax is on the verge of madness. Then a mysterious man breaks into her cell, offering her freedom—for a price. March needs Jax to help his small band of rogue fighters break the Corp monopoly on interstellar travel—and establish a new breed of jumper. Jax is only good at one thing—grimspace—and it will eventually kill her. So she may as well have some fun in the meantime…