Anders de la Motte (b. 1971) made his debut in 2010 with [geim], which won the Swedish Academy of Crime Writers' 'First Book Award'. He is a former Police Officer and was until recently Director of Security at one of the world's largest IT companies. He is currently an International Security Consultant. With his blend of fast-paced suspense, humor, and informed commentary on IT and social media, Anders de la Motte represents a distinct new voice in Scandinavian crime fiction: wild, playful and full of references to popular culture, including his literary cousin Philip K. Dick.
The thrilling conclusion to The Game Trilogy. HP is now living off the grid, convinced he is being hunted by both the police and the masterminds behind the Game, with no one to trust and the boundaries between reality and the virtual worlds dangerously blurred. He resolves to complete one final mission in order to expose the Game and uncover the truth behind it. Ousted from the police force, Rebecca is in crisis, self-medicating to cope with stress. When she finds a safety deposit box that belonged to her father, she is shocked to find that it contains a gun and several passports. She starts her own search for the truth: what is the connection between her father's past, the Game and what is happening to HP?
In the second installment in a new international thriller trilogy, a young man is on the run to escape a “game” that blurs the lines between reality and fiction.
It’s been four months since he was dragged into the Alternative Reality Game that nearly cost him his life, and HP is still on the run. He has everything he ever wished for—freedom, money, and no responsibilities, but he still isn’t happy. Plagued by insomnia and paranoia, HP misses the rush and attention of The Game. Sometimes he almost wishes the Game Master would find him.
In Dubai, HP meets Anna Argos, a sophisticated and beautiful Swedish IT millionaire. When she disappears, HP is questioned by the police. Fearing he has been found by The Game, HP returns to Sweden after being released from custody. Determined to uncover the truth about Anna’s disappearance, HP uses a fake identity to apply for a job at ArgosEye, the company Anna worked for. In the business of online information management, ArgosEye is involved in some questionable practices, under the control of Anna’s husband, the CEO Philip Argos.
Meanwhile, HP’s sister Rebecca has started dating Philip Argos. When she unknowingly reveals her brother’s real identity to Philip, the police try to bring HP in for questioning again. On the run again, HP refuses to give up and tries to uncover what is really happening at ArgosEye. Before he can find the truth, HP is stopped in his tracks. Thinking he’s about to be thrown in prison, HP is taken to the outskirts of the city and left in the woods, where an elderly man hands him a piece of paper. HP believes the game is over, but is it really just beginning?
The first novel in a groundbreaking international thriller trilogy about a deadly game that blurs the line between reality and fiction.
After a long night of partying, Henrik “HP” Pettersson, a slacker with a big ego and no impulse control, heads home on the train. Finding a mobile phone from an unknown company, HP begins receiving messages—addressed to him—inviting him to play a game by a secret and insistent master. HP doesn’t hesitate and agrees to play.
HP is the perfect contender: he is alienated from society, devoid of morals, and wants to be a star. The assignments, ranging from childish pranks to criminal acts, are all filmed and uploaded onto a protected server where viewers rate the players’ performances. Everything is coordinated by a mysterious Game Master, unknown to the players or the viewers. But before long, the game spills out into the real world and threatens innocent people.
HP’s sister, Rebecca, is a bodyguard with the Swedish Security Police. The opposite of her brother, she is haunted by traumatic memories and dark secrets from her past. As the game continues, Rebecca begins to realize that her past may not be so secret after all. HP’s assignments become increasingly risky, and he pushes beyond acceptable limits, determined to become a superstar. In the hunt for bigger risks, HP loses touch with reality and puts his own sister in danger. Will HP’s loyalty to the game win out over his love for his family? Or will he come back to reality and save his sister?
With an intriguing blend of break-neck suspense, humor, and informed commentary on social media, Game takes international crime fiction to the next level.